bendwaves: (sweet // a girl has her ways)
[personal profile] bendwaves

PLAYER
Name: KALLY
Age: 18
Journal: writesonthesly
Contact (MESSENGER/E-MAIL/ETC):
you guys got dis

CHARACTER
Name: Katara
Age: 15
Canon: Avatar: The Last Airbender
Canon Point: End of the show
History:
"It doesn't matter if the painted lady is real or not.
Because your problems are real, and this river is real.
You can't wait around for someone to help you.
You have to help yourself."


Personality:
Katara can be very stubborn when she’s in a certain mood. She’ll believe her way is the right way and attempt to force/push/persuade people to see the situation her way. She has strong beliefs that she’s doing the right thing, even when she’s being a little out of line, or very bossy. She wants to be a part of something, and not sit back and wait—she isn’t the kind of person to sit by on the battle lines, waiting for the fight to blow over. No. She gets in there and gives it her all and if she is bruised and hurt during the fight, she’ll brush it off her shoulder, ignoring the pain as much as she can, and get back in there. She wants to support people, help people, and make a difference.

Katara is the compassionate, understanding, and most maternal of the group. She also is shown to have a soft spot for children and seeing underneath the underneath, that being, looking past someone’s face and seeing the real person. She did this when the Fire Nation baby, Tom-Tom, ended up in a Omashu rebel camp they were staying within. She did not believe that he was evil by his Fire Nation birth, and reprimanded Sokka for being harsh toward Tom-Tom. If someone is in trouble, Katara refuses to look away and ignore the commotion. She gets in there to help the victim, even if it means being attacked or captured. She wants to do whatever she can to help!

…even though sometimes she does questionable things in the name of “help”, such as when she blew up a Fire Nation weapons’ factory to save a town’s river from further pollution. She disguised herself as the river’s spirit, The Painted Lady, and brought food and clean water to the village continuously every night. That is, until Aang joined with her to destroy the factory causing the town so much malnutrition and illness. The factory officials came to the town and tried to destroy the place in retaliation. It was only thanks to the group’s quick thinking, did they manage to fool the Fire Nation officers into believing the Painted Lady truly exists and scare them off. Sure, much good came from that stunt, but Katara also put the town at risk with her recklessness, though it was intentionally thoughtful.

She can be self-righteous with a nasty temper to show for all her negativity. She can become a bit spiteful when envious (like she was when Aang proved to master Bending techniques faster) though the green emotion is short-lived. She can be frequently perturbed by natures opposite hers, or personality’s that butt heads with hers. She also has trouble letting go of a grudge when it is deep-seated and personal. In truth, Katara’s grudges do stem from incredibly traumatic events. Examples: the Fire Nation raided her village and killed her mother; when Zuko betrayed her trust and hurt Aang—it took Katara a long while to trust Zuko once again; her father leaving to fight in the war and being gone for so long; Jet taking her trust and then trying to destroy a Fire Nation-populated village. To these memories, she reacts hostile and confrontational. She once told Zuko that she’d kill him if he tried to hurt Aang. She shouted at Jet when they met-up again in Ba Sing Se. She argued with her father when she met him again after so long. And she went after the man who killed her mother with intent to kill him for what he’d done to her family. But Katara isn’t lost. She is capable of giving second chances, although reluctantly, and requiring of great proof that the person CAN make it up to her.

Despite this negative trait, Katara is a stickler for morality. Sokka reminds the group of this constantly, and irritates Katara with his teasing. She is the first to lecture and reprimand, and it’s shown that members of the group attempt to either hide their mistakes or run, when she confronts them with proof of their lying. But when Katara really wants something, or wants to prove she can be “just as bad”, she can go against her moral nature and be a little immoral. This has caused Aang and Sokka to faint in shock on several occasions.

Her determination to be a Water Bending master is great. She even went against her eventual step-grandfather Pakku's no-girls-allowed rule, and challenged his beliefs. She even tried to fight him, and though she lost, she found that he was reachable. She convinced him to give female Water Benders a chance and agreed to train her. He even complimented and trusted her teachings towards Aang. He told her that, while he couldn't leave his tribe to join the group's journey, he trusted Katara to teach Aang everything he needed to know to master Water Bending. Katara was joyous when Pakku told her this, and when later on, she found out that Pakku and her grandmother married, she was elated.

Abilities/Strengths:
Katara has the born ability to Water Bend. This means that she is capable of molding, moving, shaping, manipulating, and pushing water to her own whims. But she is also subject to the whims of the water herself. As a Bender, she has to connected herself with Water through training, and dedication. There is even a soul-like connection she obtains throughout her Bending. Water Bending is not just the movement of waves and waters, but also the movements of shaping your soul (don't give me that look. Pakku said it.) Katara has to meld her own whims to water, in order to move it.

On the non-Water Bending side, Katara knows some basic throwing skills, as she is shown to have a very good throwing arm, but with normal confrontational weapons like swords or shields, she is a novice at best.

Weaknesses:
While Katara is a fantastic Water Bender, her Bending can be halted by the blocking of her "chakra points" (as Ty-Lee called them). If these are pushed, she will be unable to bend, and possibly, unable to move.

ARCANARUM
Story: My Lord Bag of Rice
Story Character: Dragon Princess
Plans: Katara fits the image of the Dragon Princess perfectly. In the story, the Dragon Princess is the benevolent ruler of the waters. She meets the hero and aids him in accomplishing his task. She meets him when he most needs her, and when he meets her, she gives him the tools he needs to go on. This is much like Katara, when she woke Aang from his iceberg slumber and guided him on his journey as the Avatar.

As the Dragon Princess, Katara will eventually have control over water one more, but according the Arc rules, it will be stunted. Water is an important part of Katara, and while in the game, she will be unable to Water Bend, being the Dragon Princess will give her some form of reconnection to her element.

SAMPLES
First Person:
rp sample at memebells

Third Person:
The make-up is a little too much. It tickles Katara's senses and makes her nostrils itch. The movement-restricting kimono and block sandals don't help either. She cannot properly bend forward thanks to the tight obi. Nor can she move at her usual, comfortable pace, with the heavy kimono weighing her down. In fact, Katara is glad that the Dragon Princess has power of water, because if she'd been without the power when she first was pushed into the waters, she would have sunk like a rock and drowned. It is the one thing she is thankful for in this setting. The rest? Annoying.

Bad enough that she is in Arc, but that she has to play along with the unhelpful story events. To be wrapped in these heavy, restrictive fabrics and then powdered with itchy make-up and gloss? Maybe back home, it wouldn't have been bad, since she'd be in her comfortable setting with her family, but here?

Adds insult to injury.

They got powder near my eye... Katara lifts a heavily-sleeved arm to her face and tries to move the flecks of chalk away from her blue orbs. White chalk smudges onto her kimono sleeve, and when Katara pulls her hand away and sees the mess in the reflection of the tiling, she frowns. She'll receive good lectures later on for messing her appearance, but right now, she doesn't care. She'd smudge her entire kimono if it would let her go against the King and Queen and their wishes.

"Where is he?" Katara folds her arms, looking past the throne room of the Dragon Princess's palace, and to the long, ornately decorated hallway, to the large, carved door. The hero of the story would walk through them soon enough, and she (as the Dragon Princess) would come to his aid and give him the most important tool of the story.

She had the strange object sitting right there on the side of the throne dais.

"...not even Sokka would be this late."
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卡塔拉 ♒ кαтαrα

June 2012

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